/usr/share/perl5/pod
NameSizeModeActions
perl.pod162700644editdlrm
perl56delta.pod1072010644editdlrm
perl58delta.pod1151650644editdlrm
perl561delta.pod1247130644editdlrm
perl581delta.pod380610644editdlrm
perl582delta.pod44700644editdlrm
perl583delta.pod63350644editdlrm
perl584delta.pod73630644editdlrm
perl585delta.pod58890644editdlrm
perl586delta.pod46510644editdlrm
perl587delta.pod83570644editdlrm
perl588delta.pod252720644editdlrm
perl589delta.pod539000644editdlrm
perl5004delta.pod562400644editdlrm
perl5005delta.pod342830644editdlrm
perl5100delta.pod555350644editdlrm
perl5101delta.pod438880644editdlrm
perl5120delta.pod892720644editdlrm
perl5121delta.pod101410644editdlrm
perl5122delta.pod96030644editdlrm
perl5123delta.pod41000644editdlrm
perl5124delta.pod36720644editdlrm
perl5125delta.pod76830644editdlrm
perl5140delta.pod1443240644editdlrm
perl5141delta.pod79660644editdlrm
perl5142delta.pod68920644editdlrm
perl5143delta.pod77600644editdlrm
perl5144delta.pod63270644editdlrm
perl5160delta.pod1336510644editdlrm
perl5161delta.pod61420644editdlrm
perl5162delta.pod35940644editdlrm
perl5163delta.pod40850644editdlrm
perl5180delta.pod1194310644editdlrm
perl5181delta.pod65950644editdlrm
perl5182delta.pod53350644editdlrm
perl5184delta.pod46420644editdlrm
perl5200delta.pod1156990644editdlrm
perl5201delta.pod108990644editdlrm
perl5202delta.pod125090644editdlrm
perl5203delta.pod93920644editdlrm
perl5220delta.pod1309630644editdlrm
perl5221delta.pod107670644editdlrm
perl5222delta.pod126290644editdlrm
perl5223delta.pod84560644editdlrm
perl5224delta.pod44600644editdlrm
perl5240delta.pod649270644editdlrm
perl5241delta.pod82150644editdlrm
perl5242delta.pod41130644editdlrm
perl5243delta.pod114280644editdlrm
perl5244delta.pod45100644editdlrm
perl5260delta.pod1018360644editdlrm
perl5261delta.pod79270644editdlrm
perl5262delta.pod78800644editdlrm
perl5263delta.pod70630644editdlrm
perl5280delta.pod721130644editdlrm
perlaix.pod204370644editdlrm
perlamiga.pod57490644editdlrm
perlandroid.pod78710644editdlrm
perlapi.pod4435350644editdlrm
perlapio.pod192850644editdlrm
perlartistic.pod70100644editdlrm
perlbook.pod83380644editdlrm
perlboot.pod2940644editdlrm
perlbot.pod3040644editdlrm
perlbs2000.pod80580644editdlrm
perlcall.pod567060644editdlrm
perlce.pod146020644editdlrm
perlcheat.pod44810644editdlrm
perlclib.pod96190644editdlrm
perlcn.pod46910644editdlrm
perlcommunity.pod72170644editdlrm
perlcygwin.pod271990644editdlrm
perldata.pod467430644editdlrm
perldbmfilter.pod49810644editdlrm
perldebguts.pod385350644editdlrm
perldebtut.pod221520644editdlrm
perldebug.pod392580644editdlrm
perldelta.pod70630644editdlrm
perldeprecation.pod181690644editdlrm
perldiag.pod2845720644editdlrm
perldos.pod105220644editdlrm
perldsc.pod256140644editdlrm
perldtrace.pod79580644editdlrm
perlebcdic.pod842330644editdlrm
perlembed.pod371960644editdlrm
perlexperiment.pod71950644editdlrm
perlfork.pod133550644editdlrm
perlform.pod166080644editdlrm
perlfreebsd.pod16100644editdlrm
perlfunc.pod3929570644editdlrm
perlgit.pod335090644editdlrm
perlgpl.pod138150644editdlrm
perlguts.pod1393290644editdlrm
perlhack.pod404450644editdlrm
perlhacktips.pod555090644editdlrm
perlhacktut.pod61530644editdlrm
perlhaiku.pod15080644editdlrm
perlhist.pod535460644editdlrm
perlhpux.pod305090644editdlrm
perlhurd.pod19930644editdlrm
perlintern.pod545720644editdlrm
perlinterp.pod336870644editdlrm
perlintro.pod221190644editdlrm
perliol.pod341850644editdlrm
perlipc.pod708290644editdlrm
perlirix.pod43950644editdlrm
perljp.pod75210644editdlrm
perlko.pod122590644editdlrm
perllexwarn.pod3550644editdlrm
perllinux.pod14880644editdlrm
perllocale.pod686780644editdlrm
perllol.pod95800644editdlrm
perlmacos.pod10010644editdlrm
perlmacosx.pod120600644editdlrm
perlmod.pod262500644editdlrm
perlmodinstall.pod127920644editdlrm
perlmodlib.pod764820644editdlrm
perlmodstyle.pod225750644editdlrm
perlmroapi.pod32120644editdlrm
perlnetware.pod66480644editdlrm
perlnewmod.pod110360644editdlrm
perlnumber.pod83530644editdlrm
perlobj.pod355370644editdlrm
perlootut.pod267830644editdlrm
perlop.pod1362520644editdlrm
perlopenbsd.pod12040644editdlrm
perlopentut.pod94550644editdlrm
perlos2.pod933510644editdlrm
perlos390.pod156740644editdlrm
perlos400.pod47680644editdlrm
perlpacktut.pod512820644editdlrm
perlperf.pod498810644editdlrm
perlplan9.pod51250644editdlrm
perlpod.pod221960644editdlrm
perlpodspec.pod684760644editdlrm
perlpolicy.pod256290644editdlrm
perlport.pod876020644editdlrm
perlpragma.pod51760644editdlrm
perlqnx.pod66730644editdlrm
perlre.pod1209010644editdlrm
perlreapi.pod303340644editdlrm
perlrebackslash.pod318170644editdlrm
perlrecharclass.pod490290644editdlrm
perlref.pod353040644editdlrm
perlreftut.pod187900644editdlrm
perlreguts.pod383280644editdlrm
perlrepository.pod5090644editdlrm
perlrequick.pod184970644editdlrm
perlreref.pod147440644editdlrm
perlretut.pod1212570644editdlrm
perlriscos.pod15290644editdlrm
perlrun.pod535500644editdlrm
perlsec.pod261840644editdlrm
perlsolaris.pod298220644editdlrm
perlsource.pod68760644editdlrm
perlstyle.pod86300644editdlrm
perlsub.pod729670644editdlrm
perlsymbian.pod153590644editdlrm
perlsyn.pod445120644editdlrm
perlsynology.pod77780644editdlrm
perlthrtut.pod464590644editdlrm
perltie.pod386070644editdlrm
perltoc.pod6941710644editdlrm
perltodo.pod3760644editdlrm
perltooc.pod2940644editdlrm
perltoot.pod2940644editdlrm
perltrap.pod106200644editdlrm
perltru64.pod84920644editdlrm
perltw.pod44770644editdlrm
perlunicode.pod824910644editdlrm
perlunicook.pod254880644editdlrm
perlunifaq.pod136470644editdlrm
perluniintro.pod383400644editdlrm
perluniprops.pod2853060644editdlrm
perlunitut.pod79510644editdlrm
perlutil.pod76400644editdlrm
perlvar.pod783640644editdlrm
perlvms.pod508230644editdlrm
perlvos.pod38430644editdlrm
perlwin32.pod392980644editdlrm
perlxs.pod789200644editdlrm
perlxstut.pod500950644editdlrm
perlxstypemap.pod240010644editdlrm
Edit: /usr/share/perl5/pod/perldebtut.pod (22152B)
=head1 NAME perldebtut - Perl debugging tutorial =head1 DESCRIPTION A (very) lightweight introduction in the use of the perl debugger, and a pointer to existing, deeper sources of information on the subject of debugging perl programs. There's an extraordinary number of people out there who don't appear to know anything about using the perl debugger, though they use the language every day. This is for them. =head1 use strict First of all, there's a few things you can do to make your life a lot more straightforward when it comes to debugging perl programs, without using the debugger at all. To demonstrate, here's a simple script, named "hello", with a problem: #!/usr/bin/perl $var1 = 'Hello World'; # always wanted to do that :-) $var2 = "$varl\n"; print $var2; exit; While this compiles and runs happily, it probably won't do what's expected, namely it doesn't print "Hello World\n" at all; It will on the other hand do exactly what it was told to do, computers being a bit that way inclined. That is, it will print out a newline character, and you'll get what looks like a blank line. It looks like there's 2 variables when (because of the typo) there's really 3: $var1 = 'Hello World'; $varl = undef; $var2 = "\n"; To catch this kind of problem, we can force each variable to be declared before use by pulling in the strict module, by putting 'use strict;' after the first line of the script. Now when you run it, perl complains about the 3 undeclared variables and we get four error messages because one variable is referenced twice: Global symbol "$var1" requires explicit package name at ./t1 line 4. Global symbol "$var2" requires explicit package name at ./t1 line 5. Global symbol "$varl" requires explicit package name at ./t1 line 5. Global symbol "$var2" requires explicit package name at ./t1 line 7. Execution of ./hello aborted due to compilation errors. Luvverly! and to fix this we declare all variables explicitly and now our script looks like this: #!/usr/bin/perl use strict; my $var1 = 'Hello World'; my $varl = undef; my $var2 = "$varl\n"; print $var2; exit; We then do (always a good idea) a syntax check before we try to run it again: > perl -c hello hello syntax OK And now when we run it, we get "\n" still, but at least we know why. Just getting this script to compile has exposed the '$varl' (with the letter 'l') variable, and simply changing $varl to $var1 solves the problem. =head1 Looking at data and -w and v Ok, but how about when you want to really see your data, what's in that dynamic variable, just before using it? #!/usr/bin/perl use strict; my $key = 'welcome'; my %data = ( 'this' => qw(that), 'tom' => qw(and jerry), 'welcome' => q(Hello World), 'zip' => q(welcome), ); my @data = keys %data; print "$data{$key}\n"; exit; Looks OK, after it's been through the syntax check (perl -c scriptname), we run it and all we get is a blank line again! Hmmmm. One common debugging approach here, would be to liberally sprinkle a few print statements, to add a check just before we print out our data, and another just after: print "All OK\n" if grep($key, keys %data); print "$data{$key}\n"; print "done: '$data{$key}'\n"; And try again: > perl data All OK done: '' After much staring at the same piece of code and not seeing the wood for the trees for some time, we get a cup of coffee and try another approach. That is, we bring in the cavalry by giving perl the 'B<-d>' switch on the command line: > perl -d data Default die handler restored. Loading DB routines from perl5db.pl version 1.07 Editor support available. Enter h or `h h' for help, or `man perldebug' for more help. main::(./data:4): my $key = 'welcome'; Now, what we've done here is to launch the built-in perl debugger on our script. It's stopped at the first line of executable code and is waiting for input. Before we go any further, you'll want to know how to quit the debugger: use just the letter 'B', not the words 'quit' or 'exit': DB<1> q > That's it, you're back on home turf again. =head1 help Fire the debugger up again on your script and we'll look at the help menu. There's a couple of ways of calling help: a simple 'B' will get the summary help list, 'B<|h>' (pipe-h) will pipe the help through your pager (which is (probably 'more' or 'less'), and finally, 'B' (h-space-h) will give you the entire help screen. Here is the summary page: DB<1>h List/search source lines: Control script execution: l [ln|sub] List source code T Stack trace - or . List previous/current line s [expr] Single step [in expr] v [line] View around line n [expr] Next, steps over subs f filename View source in file Repeat last n or s /pattern/ ?patt? Search forw/backw r Return from subroutine M Show module versions c [ln|sub] Continue until position Debugger controls: L List break/watch/ actions o [...] Set debugger options t [expr] Toggle trace [trace expr] <[<]|{[{]|>[>] [cmd] Do pre/post-prompt b [ln|event|sub] [cnd] Set breakpoint ! [N|pat] Redo a previous command B ln|* Delete a/all breakpoints H [-num] Display last num commands a [ln] cmd Do cmd before line = [a val] Define/list an alias A ln|* Delete a/all actions h [db_cmd] Get help on command w expr Add a watch expression h h Complete help page W expr|* Delete a/all watch exprs |[|]db_cmd Send output to pager ![!] syscmd Run cmd in a subprocess q or ^D Quit R Attempt a restart Data Examination: expr Execute perl code, also see: s,n,t expr x|m expr Evals expr in list context, dumps the result or lists methods. p expr Print expression (uses script's current package). S [[!]pat] List subroutine names [not] matching pattern V [Pk [Vars]] List Variables in Package. Vars can be ~pattern or !pattern. X [Vars] Same as "V current_package [Vars]". y [n [Vars]] List lexicals in higher scope . Vars same as V. For more help, type h cmd_letter, or run man perldebug for all docs. More confusing options than you can shake a big stick at! It's not as bad as it looks and it's very useful to know more about all of it, and fun too! There's a couple of useful ones to know about straight away. You wouldn't think we're using any libraries at all at the moment, but 'B' will show which modules are currently loaded, and their version number, while 'B' will show the methods, and 'B' shows all subroutines (by pattern) as shown below. 'B' and 'B' show variables in the program by package scope and can be constrained by pattern. DB<2>S str dumpvar::stringify strict::bits strict::import strict::unimport Using 'X' and cousins requires you not to use the type identifiers ($@%), just the 'name': DM<3>X ~err FileHandle(stderr) => fileno(2) Remember we're in our tiny program with a problem, we should have a look at where we are, and what our data looks like. First of all let's view some code at our present position (the first line of code in this case), via 'B': DB<4> v 1 #!/usr/bin/perl 2: use strict; 3 4==> my $key = 'welcome'; 5: my %data = ( 6 'this' => qw(that), 7 'tom' => qw(and jerry), 8 'welcome' => q(Hello World), 9 'zip' => q(welcome), 10 ); At line number 4 is a helpful pointer, that tells you where you are now. To see more code, type 'v' again: DB<4> v 8 'welcome' => q(Hello World), 9 'zip' => q(welcome), 10 ); 11: my @data = keys %data; 12: print "All OK\n" if grep($key, keys %data); 13: print "$data{$key}\n"; 14: print "done: '$data{$key}'\n"; 15: exit; And if you wanted to list line 5 again, type 'l 5', (note the space): DB<4> l 5 5: my %data = ( In this case, there's not much to see, but of course normally there's pages of stuff to wade through, and 'l' can be very useful. To reset your view to the line we're about to execute, type a lone period '.': DB<5> . main::(./data_a:4): my $key = 'welcome'; The line shown is the one that is about to be executed B, it hasn't happened yet. So while we can print a variable with the letter 'B

', at this point all we'd get is an empty (undefined) value back. What we need to do is to step through the next executable statement with an 'B': DB<6> s main::(./data_a:5): my %data = ( main::(./data_a:6): 'this' => qw(that), main::(./data_a:7): 'tom' => qw(and jerry), main::(./data_a:8): 'welcome' => q(Hello World), main::(./data_a:9): 'zip' => q(welcome), main::(./data_a:10): ); Now we can have a look at that first ($key) variable: DB<7> p $key welcome line 13 is where the action is, so let's continue down to there via the letter 'B', which by the way, inserts a 'one-time-only' breakpoint at the given line or sub routine: DB<8> c 13 All OK main::(./data_a:13): print "$data{$key}\n"; We've gone past our check (where 'All OK' was printed) and have stopped just before the meat of our task. We could try to print out a couple of variables to see what is happening: DB<9> p $data{$key} Not much in there, lets have a look at our hash: DB<10> p %data Hello Worldziptomandwelcomejerrywelcomethisthat DB<11> p keys %data Hello Worldtomwelcomejerrythis Well, this isn't very easy to read, and using the helpful manual (B), the 'B' command looks promising: DB<12> x %data 0 'Hello World' 1 'zip' 2 'tom' 3 'and' 4 'welcome' 5 undef 6 'jerry' 7 'welcome' 8 'this' 9 'that' That's not much help, a couple of welcomes in there, but no indication of which are keys, and which are values, it's just a listed array dump and, in this case, not particularly helpful. The trick here, is to use a B to the data structure: DB<13> x \%data 0 HASH(0x8194bc4) 'Hello World' => 'zip' 'jerry' => 'welcome' 'this' => 'that' 'tom' => 'and' 'welcome' => undef The reference is truly dumped and we can finally see what we're dealing with. Our quoting was perfectly valid but wrong for our purposes, with 'and jerry' being treated as 2 separate words rather than a phrase, thus throwing the evenly paired hash structure out of alignment. The 'B<-w>' switch would have told us about this, had we used it at the start, and saved us a lot of trouble: > perl -w data Odd number of elements in hash assignment at ./data line 5. We fix our quoting: 'tom' => q(and jerry), and run it again, this time we get our expected output: > perl -w data Hello World While we're here, take a closer look at the 'B' command, it's really useful and will merrily dump out nested references, complete objects, partial objects - just about whatever you throw at it: Let's make a quick object and x-plode it, first we'll start the debugger: it wants some form of input from STDIN, so we give it something non-committal, a zero: > perl -de 0 Default die handler restored. Loading DB routines from perl5db.pl version 1.07 Editor support available. Enter h or `h h' for help, or `man perldebug' for more help. main::(-e:1): 0 Now build an on-the-fly object over a couple of lines (note the backslash): DB<1> $obj = bless({'unique_id'=>'123', 'attr'=> \ cont: {'col' => 'black', 'things' => [qw(this that etc)]}}, 'MY_class') And let's have a look at it: DB<2> x $obj 0 MY_class=HASH(0x828ad98) 'attr' => HASH(0x828ad68) 'col' => 'black' 'things' => ARRAY(0x828abb8) 0 'this' 1 'that' 2 'etc' 'unique_id' => 123 DB<3> Useful, huh? You can eval nearly anything in there, and experiment with bits of code or regexes until the cows come home: DB<3> @data = qw(this that the other atheism leather theory scythe) DB<4> p 'saw -> '.($cnt += map { print "\t:\t$_\n" } grep(/the/, sort @data)) atheism leather other scythe the theory saw -> 6 If you want to see the command History, type an 'B': DB<5> H 4: p 'saw -> '.($cnt += map { print "\t:\t$_\n" } grep(/the/, sort @data)) 3: @data = qw(this that the other atheism leather theory scythe) 2: x $obj 1: $obj = bless({'unique_id'=>'123', 'attr'=> {'col' => 'black', 'things' => [qw(this that etc)]}}, 'MY_class') DB<5> And if you want to repeat any previous command, use the exclamation: 'B': DB<5> !4 p 'saw -> '.($cnt += map { print "$_\n" } grep(/the/, sort @data)) atheism leather other scythe the theory saw -> 12 For more on references see L and L =head1 Stepping through code Here's a simple program which converts between Celsius and Fahrenheit, it too has a problem: #!/usr/bin/perl -w use strict; my $arg = $ARGV[0] || '-c20'; if ($arg =~ /^\-(c|f)((\-|\+)*\d+(\.\d+)*)$/) { my ($deg, $num) = ($1, $2); my ($in, $out) = ($num, $num); if ($deg eq 'c') { $deg = 'f'; $out = &c2f($num); } else { $deg = 'c'; $out = &f2c($num); } $out = sprintf('%0.2f', $out); $out =~ s/^((\-|\+)*\d+)\.0+$/$1/; print "$out $deg\n"; } else { print "Usage: $0 -[c|f] num\n"; } exit; sub f2c { my $f = shift; my $c = 5 * $f - 32 / 9; return $c; } sub c2f { my $c = shift; my $f = 9 * $c / 5 + 32; return $f; } For some reason, the Fahrenheit to Celsius conversion fails to return the expected output. This is what it does: > temp -c0.72 33.30 f > temp -f33.3 162.94 c Not very consistent! We'll set a breakpoint in the code manually and run it under the debugger to see what's going on. A breakpoint is a flag, to which the debugger will run without interruption, when it reaches the breakpoint, it will stop execution and offer a prompt for further interaction. In normal use, these debugger commands are completely ignored, and they are safe - if a little messy, to leave in production code. my ($in, $out) = ($num, $num); $DB::single=2; # insert at line 9! if ($deg eq 'c') ... > perl -d temp -f33.3 Default die handler restored. Loading DB routines from perl5db.pl version 1.07 Editor support available. Enter h or `h h' for help, or `man perldebug' for more help. main::(temp:4): my $arg = $ARGV[0] || '-c100'; We'll simply continue down to our pre-set breakpoint with a 'B': DB<1> c main::(temp:10): if ($deg eq 'c') { Followed by a view command to see where we are: DB<1> v 7: my ($deg, $num) = ($1, $2); 8: my ($in, $out) = ($num, $num); 9: $DB::single=2; 10==> if ($deg eq 'c') { 11: $deg = 'f'; 12: $out = &c2f($num); 13 } else { 14: $deg = 'c'; 15: $out = &f2c($num); 16 } And a print to show what values we're currently using: DB<1> p $deg, $num f33.3 We can put another break point on any line beginning with a colon, we'll use line 17 as that's just as we come out of the subroutine, and we'd like to pause there later on: DB<2> b 17 There's no feedback from this, but you can see what breakpoints are set by using the list 'L' command: DB<3> L temp: 17: print "$out $deg\n"; break if (1) Note that to delete a breakpoint you use 'B'. Now we'll continue down into our subroutine, this time rather than by line number, we'll use the subroutine name, followed by the now familiar 'v': DB<3> c f2c main::f2c(temp:30): my $f = shift; DB<4> v 24: exit; 25 26 sub f2c { 27==> my $f = shift; 28: my $c = 5 * $f - 32 / 9; 29: return $c; 30 } 31 32 sub c2f { 33: my $c = shift; Note that if there was a subroutine call between us and line 29, and we wanted to B through it, we could use the 'B' command, and to step over it we would use 'B' which would execute the sub, but not descend into it for inspection. In this case though, we simply continue down to line 29: DB<4> c 29 main::f2c(temp:29): return $c; And have a look at the return value: DB<5> p $c 162.944444444444 This is not the right answer at all, but the sum looks correct. I wonder if it's anything to do with operator precedence? We'll try a couple of other possibilities with our sum: DB<6> p (5 * $f - 32 / 9) 162.944444444444 DB<7> p 5 * $f - (32 / 9) 162.944444444444 DB<8> p (5 * $f) - 32 / 9 162.944444444444 DB<9> p 5 * ($f - 32) / 9 0.722222222222221 :-) that's more like it! Ok, now we can set our return variable and we'll return out of the sub with an 'r': DB<10> $c = 5 * ($f - 32) / 9 DB<11> r scalar context return from main::f2c: 0.722222222222221 Looks good, let's just continue off the end of the script: DB<12> c 0.72 c Debugged program terminated. Use q to quit or R to restart, use O inhibit_exit to avoid stopping after program termination, h q, h R or h O to get additional info. A quick fix to the offending line (insert the missing parentheses) in the actual program and we're finished. =head1 Placeholder for a, w, t, T Actions, watch variables, stack traces etc.: on the TODO list. a w t T =head1 REGULAR EXPRESSIONS Ever wanted to know what a regex looked like? You'll need perl compiled with the DEBUGGING flag for this one: > perl -Dr -e '/^pe(a)*rl$/i' Compiling REx `^pe(a)*rl$' size 17 first at 2 rarest char at 0 1: BOL(2) 2: EXACTF (4) 4: CURLYN[1] {0,32767}(14) 6: NOTHING(8) 8: EXACTF (0) 12: WHILEM(0) 13: NOTHING(14) 14: EXACTF (16) 16: EOL(17) 17: END(0) floating `'$ at 4..2147483647 (checking floating) stclass `EXACTF ' anchored(BOL) minlen 4 Omitting $` $& $' support. EXECUTING... Freeing REx: `^pe(a)*rl$' Did you really want to know? :-) For more gory details on getting regular expressions to work, have a look at L, L, and to decode the mysterious labels (BOL and CURLYN, etc. above), see L. =head1 OUTPUT TIPS To get all the output from your error log, and not miss any messages via helpful operating system buffering, insert a line like this, at the start of your script: $|=1; To watch the tail of a dynamically growing logfile, (from the command line): tail -f $error_log Wrapping all die calls in a handler routine can be useful to see how, and from where, they're being called, L has more information: BEGIN { $SIG{__DIE__} = sub { require Carp; Carp::confess(@_) } } Various useful techniques for the redirection of STDOUT and STDERR filehandles are explained in L and L. =head1 CGI Just a quick hint here for all those CGI programmers who can't figure out how on earth to get past that 'waiting for input' prompt, when running their CGI script from the command-line, try something like this: > perl -d my_cgi.pl -nodebug Of course L and L will tell you more. =head1 GUIs The command line interface is tightly integrated with an B extension and there's a B interface too. You don't have to do this all on the command line, though, there are a few GUI options out there. The nice thing about these is you can wave a mouse over a variable and a dump of its data will appear in an appropriate window, or in a popup balloon, no more tiresome typing of 'x $varname' :-) In particular have a hunt around for the following: B perlTK based wrapper for the built-in debugger B data display debugger B and B are NT specific NB. (more info on these and others would be appreciated). =head1 SUMMARY We've seen how to encourage good coding practices with B and B<-w>. We can run the perl debugger B to inspect your data from within the perl debugger with the B

and B commands. You can walk through your code, set breakpoints with B and step through that code with B or B, continue with B and return from a sub with B. Fairly intuitive stuff when you get down to it. There is of course lots more to find out about, this has just scratched the surface. The best way to learn more is to use perldoc to find out more about the language, to read the on-line help (L is probably the next place to go), and of course, experiment. =head1 SEE ALSO L, L, L, L =head1 AUTHOR Richard Foley Copyright (c) 2000 =head1 CONTRIBUTORS Various people have made helpful suggestions and contributions, in particular: Ronald J Kimball Hugo van der Sanden Peter Scott